* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Popups;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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public sealed partial class PopupMessage : ReagentEffect
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{
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[DataField(required: true)]
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public string[] Messages = default!;
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[DataField]
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public PopupRecipients Type = PopupRecipients.Local;
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[DataField]
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public PopupType VisualType = PopupType.Small;
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// JUSTIFICATION: This is purely cosmetic.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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public override void Effect(ReagentEffectArgs args)
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{
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var popupSys = args.EntityManager.EntitySysManager.GetEntitySystem<SharedPopupSystem>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var msg = random.Pick(Messages);
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var msgArgs = new (string, object)[] {
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("entity", args.SolutionEntity),
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("organ", args.OrganEntity.GetValueOrDefault()),
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};
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if (Type == PopupRecipients.Local)
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popupSys.PopupEntity(Loc.GetString(msg, msgArgs), args.SolutionEntity, args.SolutionEntity, VisualType);
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else if (Type == PopupRecipients.Pvs)
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popupSys.PopupEntity(Loc.GetString(msg, msgArgs), args.SolutionEntity, VisualType);
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}
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}
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public enum PopupRecipients
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{
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Pvs,
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Local
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}
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}
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