* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.ReagentEffects;
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/// <summary>
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/// Tries to force someone to emote (scream, laugh, etc).
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/// </summary>
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[UsedImplicitly]
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public sealed partial class Emote : ReagentEffect
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{
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[DataField("emote", customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string? EmoteId;
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[DataField]
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public bool ShowInChat;
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// JUSTIFICATION: Emoting is flavor, so same reason popup messages are not in here.
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> null;
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public override void Effect(ReagentEffectArgs args)
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{
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if (EmoteId == null)
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return;
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var chatSys = args.EntityManager.System<ChatSystem>();
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if (ShowInChat)
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chatSys.TryEmoteWithChat(args.SolutionEntity, EmoteId, ChatTransmitRange.GhostRangeLimit);
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else
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chatSys.TryEmoteWithoutChat(args.SolutionEntity, EmoteId);
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}
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}
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