Files
tbd-station-14/Content.Server/Chemistry/ReagentEffectConditions/ReagentThreshold.cs
TemporalOroboros d75e743dd7 Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00

52 lines
1.8 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffectConditions
{
/// <summary>
/// Used for implementing reagent effects that require a certain amount of reagent before it should be applied.
/// For instance, overdoses.
///
/// This can also trigger on -other- reagents, not just the one metabolizing. By default, it uses the
/// one being metabolized.
/// </summary>
public sealed partial class ReagentThreshold : ReagentEffectCondition
{
[DataField]
public FixedPoint2 Min = FixedPoint2.Zero;
[DataField]
public FixedPoint2 Max = FixedPoint2.MaxValue;
// TODO use ReagentId
[DataField]
public string? Reagent;
public override bool Condition(ReagentEffectArgs args)
{
var reagent = Reagent ?? args.Reagent?.ID;
if (reagent == null)
return true; // No condition to apply.
var quant = FixedPoint2.Zero;
if (args.Source != null)
quant = args.Source.GetTotalPrototypeQuantity(reagent);
return quant >= Min && quant <= Max;
}
public override string GuidebookExplanation(IPrototypeManager prototype)
{
ReagentPrototype? reagentProto = null;
if (Reagent is not null)
prototype.TryIndex(Reagent, out reagentProto);
return Loc.GetString("reagent-effect-condition-guidebook-reagent-threshold",
("reagent", reagentProto?.LocalizedName ?? "this reagent"),
("max", Max == FixedPoint2.MaxValue ? (float) int.MaxValue : Max.Float()),
("min", Min.Float()));
}
}
}