* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
80 lines
3.0 KiB
C#
80 lines
3.0 KiB
C#
using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Maps;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.ReactionEffects
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{
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/// <summary>
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/// Basically smoke and foam reactions.
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/// </summary>
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[UsedImplicitly]
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[DataDefinition]
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public sealed partial class AreaReactionEffect : ReagentEffect
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{
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/// <summary>
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/// How many seconds will the effect stay, counting after fully spreading.
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/// </summary>
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[DataField("duration")] private float _duration = 10;
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/// <summary>
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/// How many units of reaction for 1 smoke entity.
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/// </summary>
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[DataField] public FixedPoint2 OverflowThreshold = FixedPoint2.New(2.5);
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/// <summary>
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/// The entity prototype that will be spawned as the effect.
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/// </summary>
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[DataField("prototypeId", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string _prototypeId = default!;
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/// <summary>
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/// Sound that will get played when this reaction effect occurs.
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/// </summary>
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[DataField("sound", required: true)] private SoundSpecifier _sound = default!;
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public override bool ShouldLog => true;
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protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-missing");
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public override LogImpact LogImpact => LogImpact.High;
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.Source == null)
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return;
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var spreadAmount = (int) Math.Max(0, Math.Ceiling((args.Quantity / OverflowThreshold).Float()));
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var splitSolution = args.Source.SplitSolution(args.Source.Volume);
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var transform = args.EntityManager.GetComponent<TransformComponent>(args.SolutionEntity);
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryFindGridAt(transform.MapPosition, out _, out var grid) ||
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!grid.TryGetTileRef(transform.Coordinates, out var tileRef) ||
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tileRef.Tile.IsSpace())
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{
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return;
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}
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var coords = grid.MapToGrid(transform.MapPosition);
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var ent = args.EntityManager.SpawnEntity(_prototypeId, coords.SnapToGrid());
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var smoke = args.EntityManager.System<SmokeSystem>();
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smoke.StartSmoke(ent, splitSolution, _duration, spreadAmount);
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var audio = args.EntityManager.System<SharedAudioSystem>();
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audio.PlayPvs(_sound, args.SolutionEntity, AudioHelpers.WithVariation(0.125f));
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}
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}
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}
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