* Creates Content.Shared.Chemistry.Solutions Copies Solution class to new namespace Obsoletes old Solution class * Switches over to the Solutions.Solution Solution * Creates Content.Shared.Chemistry.Containers Copies relevant components/systems to the new namespace Obsoletes old versions * Switches over to the Containers.XYZ namespace * Creates SolutionSystem and obsoletes old SolutionContainerSystem methods * Start using SolutionSystem for Solution manipulation * EnumerateSolutions * Move TryGetMixableSolution * Move EnsureSolution to Server * Create Solution Entities * Stop using obsolete solution system methods * Fix prototype component tests * Add using ..Audio.Systems; back * Wrap solution container slots in ContainerSlots * Actually add the slot to the solution container map * Dirty SolutionContainerComponent when ensuring solutions * Revert namespace changes * Remerge SolutionSystem and SolutionContainerSystem * SolutionContainerManagerComponent refactor * Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release * Readd examine reagent sorting * Fix errors * Poke tests * Fix solution names not being applied * Fix WoolyComponent including statement * Fix merge skew * Fix compile errors * Make reactions use solntities * Reindent solution class namespace * Field attribute changes * AutoGenerateComponentState for SolutionContainerComponent * SolutionContainerComponent -> ContainedSolutionComponent * ref ReactionAttemptEvent * Denetwork preinit solutions * Misc 1 * Nullable TryGetSolution out vars * Cache associated solutions * Fix merge skew * Use explicit regions in SharedSolutionContainerSystem.Capabilities * Add debug assert * Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent * ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName * SolutionComponent doc comments * Implicit DataField names and property purge * ReagentEffect DataField names * Local variables for readability * Sort using statements + Entity<T> event handlers * Fix compile erros * Fix compile errors --------- Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Content.Shared.Chemistry.Reaction;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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namespace Content.Server.Chemistry.EntitySystems;
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public sealed partial class ChemistrySystem
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{
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public void InitializeMixing()
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{
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SubscribeLocalEvent<ReactionMixerComponent, AfterInteractEvent>(OnAfterInteract);
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}
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private void OnAfterInteract(Entity<ReactionMixerComponent> entity, ref AfterInteractEvent args)
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{
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if (!args.Target.HasValue || !args.CanReach)
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return;
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var mixAttemptEvent = new MixingAttemptEvent(entity);
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RaiseLocalEvent(entity, ref mixAttemptEvent);
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if (mixAttemptEvent.Cancelled)
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{
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return;
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}
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if (!_solutionContainers.TryGetMixableSolution(args.Target.Value, out var solution))
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return;
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_popup.PopupEntity(Loc.GetString(entity.Comp.MixMessage, ("mixed", Identity.Entity(args.Target.Value, EntityManager)), ("mixer", Identity.Entity(entity.Owner, EntityManager))), args.User, args.User);
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_solutionContainers.UpdateChemicals(solution.Value, true, entity.Comp);
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var afterMixingEvent = new AfterMixingEvent(entity, args.Target.Value);
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RaiseLocalEvent(entity, afterMixingEvent);
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}
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}
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