Files
tbd-station-14/Resources/keybinds.yml
slarticodefast 8c9c6dad82 Add keybinds for openening a specified component in VV (#41348)
* quick inspect

* Update Content.Client/Commands/QuickInspectCommand.cs

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>

* documentation!!!

---------

Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
2025-11-12 23:10:48 +00:00

654 lines
12 KiB
YAML

version: 1 # Not used right now, whatever.
binds:
- function: UIClick
type: State
key: MouseLeft
canFocus: true
- function: UIRightClick
type: State
key: MouseRight
canFocus: true
priority: 10
- function: CloseModals
type: State
key: Escape
priority: 10
- function: Use
type: State
key: MouseLeft
canFocus: true
- function: UseSecondary
type: State
key: MouseRight
canFocus: true
priority: -1 # UIRightClick & EditorCancelPlace should fire first.
- function: ShowDebugMonitors
type: Toggle
key: F3
- function: HideUI
type: Toggle
mod1: Shift
key: F4
- function: MoveUp
type: State
key: W
- function: MoveLeft
type: State
key: A
- function: MoveRight
type: State
key: D
- function: MoveDown
type: State
key: S
- function: Walk
type: State
key: Shift
# Shuttle
- function: ShuttleStrafeUp
type: State
key: W
- function: ShuttleStrafeLeft
type: State
key: A
- function: ShuttleStrafeRight
type: State
key: D
- function: ShuttleStrafeDown
type: State
key: S
- function: ShuttleRotateLeft
type: State
key: Q
- function: ShuttleRotateRight
type: State
key: E
- function: ShuttleBrake
type: State
key: Space
# Camera
- function: CameraRotateLeft
type: State
key: NumpadNum7
- function: CameraRotateRight
type: State
key: NumpadNum9
- function: CameraReset
type: State
key: NumpadNum8
- function: ZoomOut
type: State
key: NumpadNum4
- function: ZoomIn
type: State
key: NumpadNum6
- function: ResetZoom
type: State
key: NumpadNum5
# Misc
- function: ShowEscapeMenu
type: State
key: F10
- function: ToggleFullscreen
type: State
key: F11
- function: CycleChatChannelForward
type: State
key: Tab
priority: 1 # Before tab complete
- function: CycleChatChannelBackward
type: State
key: Tab
mod1: Control
- function: FocusChatInputWindow
type: State
key: T
- function: FocusLocalChatWindow
type: State
key: Period
- function: FocusEmote
type: State
mod1: Shift
key: Apostrophe
- function: FocusWhisperChatWindow
type: State
key: Comma
- function: FocusRadioWindow
type: State
key: SemiColon
- function: FocusLOOCWindow
type: State
mod1: Shift
key: Num9
- function: FocusOOCWindow
type: State
key: LBracket
- function: FocusAdminChatWindow
type: State
key: RBracket
- function: FocusDeadChatWindow
type: State
key: Backslash
- function: FocusConsoleChatWindow
type: State
key: Slash
- function: EditorLinePlace
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: EditorGridPlace
type: State
key: MouseLeft
canFocus: true
mod1: Control
- function: EditorPlaceObject
type: State
key: MouseLeft
canFocus: true
- function: EditorCancelPlace
type: State
key: MouseRight
canFocus: true
- function: EditorRotateObject
type: State
key: MouseMiddle
- function: EditorFlipObject
type: State
key: MouseMiddle
mod1: Control
- function: EditorCopyObject
type: State
key: P
- function: SwapHands
type: State
key: X
- function: SwapHandsReverse
type: State
key: X
mod1: Shift
- function: MoveStoredItem
type: State
key: MouseLeft
canFocus: true
priority: 10
- function: RotateStoredItem
type: State
key: MouseRight
- function: SaveItemLocation
type: State
key: MouseMiddle
- function: Drop
type: State
key: Q
- function: ActivateItemInHand
type: State
key: Z
- function: AltActivateItemInHand
type: State
key: Z
mod1: Alt
- function: OpenCharacterMenu
type: State
key: U
- function: OpenEmotesMenu
type: State
key: Y
- function: TextCursorSelect
# TextCursorSelect HAS to be above ExamineEntity
# So that LineEdit receives it correctly.
# TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
type: State
key: MouseLeft
mod1: Shift
canFocus: true
- function: ExamineEntity
type: State
key: MouseLeft
canFocus: true
mod1: Shift
- function: ActivateItemInWorld
type: State
key: E
- function: AltActivateItemInWorld
type: State
key: MouseLeft
canFocus: true
mod1: Alt
- function: AltActivateItemInWorld # secondary binding
type: State
key: E
mod1: Alt
- function: ThrowItemInHand
type: State
key: Q
mod1: Control
- function: TryPullObject
type: State
canFocus: true
key: MouseLeft
mod1: Control
- function: MovePulledObject
type: State
key: MouseRight
mod1: Control
- function: ReleasePulledObject
type: State
key: H
- function: OpenCraftingMenu
type: State
key: G
- function: OpenGuidebook
type: State
key: NumpadNum0
- function: OpenAHelp
type: State
key: F1
- function: OpenInventoryMenu
type: State
key: I
- function: SmartEquipBackpack
type: State
key: B
mod1: Shift
- function: SmartEquipBelt
type: State
key: E
mod1: Shift
- function: SmartEquipPocket1
type: State
key: F
mod1: Shift
- function: SmartEquipPocket2
type: State
key: G
mod1: Shift
- function: SmartEquipSuitStorage
type: State
key: H
mod1: Shift
- function: OpenBackpack
type: State
key: V
- function: OpenBelt
type: State
key: V
mod1: Shift
- function: ShowDebugConsole
type: State
key: Tilde
- function: InspectEntity
type: State
key: v
mod1: Alt
- function: InspectServerComponent
type: State
key: b
mod1: Alt
- function: InspectClientComponent
type: State
key: c
mod1: Alt
- function: MouseMiddle
type: State
key: MouseMiddle
canFocus: true
- function: RotateObjectClockwise
type: State
key: R
- function: RotateObjectCounterclockwise
type: State
key: R
mod1: Shift
- function: FlipObject
type: State
key: F
- function: TextCursorLeft
type: State
key: Left
canRepeat: true
- function: TextCursorRight
type: State
key: Right
canRepeat: true
- function: TextCursorUp
type: State
key: Up
canRepeat: true
priority: 2
- function: TextCursorDown
type: State
key: Down
canRepeat: true
priority: 2
- function: TextCursorWordLeft
type: State
key: Left
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorWordRight
type: State
key: Right
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorBegin
type: State
key: Home
- function: TextCursorEnd
type: State
key: End
canRepeat: true
- function: TextCursorSelectLeft
type: State
key: Left
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectRight
type: State
key: Right
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectUp
type: State
key: Up
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectDown
type: State
key: Down
mod1: Shift
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordLeft
type: State
key: Left
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectWordRight
type: State
key: Right
mod1: Shift
mod2: Control
canRepeat: true
allowSubCombs: true
- function: TextCursorSelectBegin
type: State
mod1: Shift
key: Home
allowSubCombs: true
- function: TextCursorSelectEnd
type: State
mod1: Shift
key: End
canRepeat: true
allowSubCombs: true
- function: TextBackspace
type: State
key: BackSpace
canRepeat: true
- function: TextDelete
type: State
key: Delete
canRepeat: true
- function: TextWordBackspace
type: State
key: BackSpace
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextWordDelete
type: State
key: Delete
mod1: Control
canRepeat: true
allowSubCombs: true
- function: TextNewline
type: State
key: Return
canRepeat: true
- function: TextNewline
type: State
key: NumpadEnter
canRepeat: true
- function: TextSubmit
type: State
key: Return
- function: TextSubmit
type: State
key: NumpadEnter
- function: MultilineTextSubmit
type: State
key: Return
mod1: Control
- function: MultilineTextSubmit
type: State
key: NumpadEnter
mod1: Control
- function: TextSelectAll
type: State
key: A
mod1: Control
allowSubCombs: true
- function: TextCopy
type: State
key: C
mod1: Control
allowSubCombs: true
- function: TextCut
type: State
key: X
mod1: Control
allowSubCombs: true
- function: TextPaste
type: State
key: V
mod1: Control
allowSubCombs: true
- function: TextHistoryPrev
type: State
key: Up
- function: TextHistoryNext
type: State
key: Down
- function: TextCompleteNext
type: State
key: Down
priority: 1
canRepeat: true
- function: TextCompletePrev
type: State
key: Up
priority: 1
canRepeat: true
- function: TextReleaseFocus
type: State
key: Escape
priority: 15
- function: TextScrollToBottom
type: State
key: PageDown
- function: TextTabComplete
type: State
key: Tab
- function: OpenEntitySpawnWindow
type: State
key: F5
- function: OpenTileSpawnWindow
type: State
key: F6
- function: OpenAdminMenu
type: State
key: F7
- function: OpenDecalSpawnWindow
type: State
key: F8
- function: ToggleRoundEndSummaryWindow
type: Toggle
key: F9
- function: OpenSandboxWindow
type: State
key: B
- function: TakeScreenshot
type: State
key: F2
- function: TakeScreenshotNoUI
type: State
key: F2
mod1: Shift
- function: GuiTabNavigateNext
type: State
key: Tab
- function: GuiTabNavigatePrev
type: State
key: Tab
mod1: Shift
- function: EscapeContext
type: State
key: Escape
- function: WindowCloseAll
type: State
key: Escape
mod1: Shift
- function: Point
type: State
key: MouseMiddle
mod1: Shift
- function: ArcadeUp
type: State
key: Up
priority: -1
- function: ArcadeDown
type: State
key: Down
priority: -1
- function: ArcadeLeft
type: State
key: Left
priority: -1
- function: ArcadeRight
type: State
key: Right
priority: -1
- function: Arcade1
type: State
key: Space
- function: Arcade2
type: State
key: C
- function: Arcade3
type: State
key: Z
- function: ToggleKnockdown
type: State
key: C
- function: OpenAbilitiesMenu
type: State
key: K
- function: Hotbar0
type: State
key: Num0
- function: Hotbar1
type: State
key: Num1
- function: Hotbar2
type: State
key: Num2
- function: Hotbar3
type: State
key: Num3
- function: Hotbar4
type: State
key: Num4
- function: Hotbar5
type: State
key: Num5
- function: Hotbar6
type: State
key: Num6
- function: Hotbar7
type: State
key: Num7
- function: Hotbar8
type: State
key: Num8
- function: Hotbar9
type: State
key: Num9
- function: HotbarShift0
type: State
key: Num0
mod1: Shift
- function: HotbarShift1
type: State
key: Num1
mod1: Shift
- function: HotbarShift2
type: State
key: Num2
mod1: Shift
- function: HotbarShift3
type: State
key: Num3
mod1: Shift
- function: HotbarShift4
type: State
key: Num4
mod1: Shift
- function: HotbarShift5
type: State
key: Num5
mod1: Shift
- function: HotbarShift6
type: State
key: Num6
mod1: Shift
- function: HotbarShift7
type: State
key: Num7
mod1: Shift
- function: HotbarShift8
type: State
key: Num8
mod1: Shift
- function: HotbarShift9
type: State
key: Num9
mod1: Shift
- function: MappingUnselect
type: State
key: MouseRight
canFocus: true
- function: SaveMap
type: State
key: S
mod1: Control
- function: MappingEnablePick
type: State
key: Num5
- function: MappingEnableDelete
type: State
key: Num6
- function: MappingPick
type: State
key: MouseLeft
canFocus: true
- function: MappingRemoveDecal
type: State
key: MouseLeft
canFocus: true
- function: MappingCancelEraseDecal
type: State
key: MouseRight
canFocus: true
- function: MappingOpenContextMenu
type: State
key: MouseRight
canFocus: true