Files
tbd-station-14/Content.Shared/Trigger/Systems/TippyOnTriggerSystem.cs
slarticodefast e3c0e01934 Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2025-11-18 18:09:49 +00:00

50 lines
1.4 KiB
C#

using Content.Shared.Tips;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Player;
namespace Content.Shared.Trigger.Systems;
public sealed class TippyOnTriggerSystem : EntitySystem
{
[Dependency] private readonly SharedTipsSystem _tips = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TippyOnTriggerComponent, TriggerEvent>(OnTrigger);
}
private void OnTrigger(Entity<TippyOnTriggerComponent> ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var msg = ent.Comp.Message;
var prototype = ent.Comp.Prototype;
if (ent.Comp.LocMessage != null)
msg = Loc.GetString(ent.Comp.LocMessage.Value);
if (ent.Comp.UseOwnerPrototype)
prototype = Prototype(ent)?.ID;
var speakTime = ent.Comp.SpeakTime ?? _tips.GetSpeechTime(msg);
if (ent.Comp.SendToAll)
{
_tips.SendTippy(msg, prototype, speakTime, ent.Comp.SlideTime, ent.Comp.WaddleInterval);
}
else
{
var target = ent.Comp.TargetUser ? args.User : ent.Owner;
if (!TryComp<ActorComponent>(target, out var actor))
return;
_tips.SendTippy(actor.PlayerSession, msg, prototype, speakTime, ent.Comp.SlideTime, ent.Comp.WaddleInterval);
}
args.Handled = true;
}
}