* Push 1 * cleanup + master merge * launchontrigger * A crumb of cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
20 lines
702 B
C#
20 lines
702 B
C#
using Content.Shared.Trigger.Components.Effects;
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using Content.Shared.Chemistry.EntitySystems;
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namespace Content.Shared.Trigger.Systems;
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public sealed class SolutionTriggerSystem : XOnTriggerSystem<AddSolutionOnTriggerComponent>
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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protected override void OnTrigger(Entity<AddSolutionOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (!_solutionContainer.TryGetSolution(target, ent.Comp.Solution, out var solutionRef, out _))
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return;
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_solutionContainer.AddSolution(solutionRef.Value, ent.Comp.AddedSolution);
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args.Handled = true;
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}
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}
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