Files
tbd-station-14/Content.Shared/Trigger/Systems/ShockOnTriggerSystem.cs
Princess Cheeseballs c01ec294d0 Reduce Triggers Boilerplate. (#41086)
* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-25 00:00:55 +00:00

28 lines
1.0 KiB
C#

using Content.Shared.Electrocution;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Containers;
namespace Content.Shared.Trigger.Systems;
public sealed class ShockOnTriggerSystem : XOnTriggerSystem<ShockOnTriggerComponent>
{
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedElectrocutionSystem _electrocution = default!;
protected override void OnTrigger(Entity<ShockOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
// Override the normal target if we target the container
if (ent.Comp.TargetContainer)
{
// shock whoever is wearing this clothing item
if (!_container.TryGetContainingContainer(ent.Owner, out var container))
return;
target = container.Owner;
}
_electrocution.TryDoElectrocution(target, null, ent.Comp.Damage, ent.Comp.Duration, true, ignoreInsulation: true);
args.Handled = true;
}
}