* ideas * finish components * systems * one more * requested --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
22 lines
731 B
C#
22 lines
731 B
C#
using Content.Shared.Stunnable;
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using Content.Shared.Trigger.Components.Effects;
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namespace Content.Shared.Trigger.Systems;
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public sealed class KnockdownOnTriggerSystem : XOnTriggerSystem<KnockdownOnTriggerComponent>
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{
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[Dependency] private readonly SharedStunSystem _stun = default!;
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protected override void OnTrigger(Entity<KnockdownOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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args.Handled |= _stun.TryKnockdown(
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target,
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ent.Comp.KnockdownAmount,
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ent.Comp.Refresh,
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ent.Comp.AutoStand,
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ent.Comp.Drop,
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true
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);
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}
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}
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