Files
tbd-station-14/Content.Shared/Trigger/Systems/ExplodeOnTriggerSystem.cs
Princess Cheeseballs c01ec294d0 Reduce Triggers Boilerplate. (#41086)
* Push 1

* cleanup + master merge

* launchontrigger

* A crumb of cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-10-25 00:00:55 +00:00

35 lines
1.2 KiB
C#

using Content.Shared.Explosion.EntitySystems;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class ExplodeOnTriggerSystem : XOnTriggerSystem<ExplodeOnTriggerComponent>
{
[Dependency] private readonly SharedExplosionSystem _explosion = default!;
protected override void OnTrigger(Entity<ExplodeOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
_explosion.TriggerExplosive(target, user: args.User);
args.Handled = true;
}
}
public sealed class ExplosionOnTriggerSystem : XOnTriggerSystem<ExplosionOnTriggerComponent>
{
[Dependency] private readonly SharedExplosionSystem _explosion = default!;
protected override void OnTrigger(Entity<ExplosionOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
_explosion.QueueExplosion(target,
ent.Comp.ExplosionType,
ent.Comp.TotalIntensity,
ent.Comp.IntensitySlope,
ent.Comp.MaxTileIntensity,
ent.Comp.TileBreakScale,
ent.Comp.MaxTileBreak,
ent.Comp.CanCreateVacuum,
args.User);
args.Handled = true;
}
}