11 lines
467 B
C#
11 lines
467 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Effects;
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/// <summary>
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/// Rejuvenates the entity when triggered, which fully heals them, removing all damage, debuffs or other negative status effects.
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/// If TargetUser is true then the user will be rejuvenated instead.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class RejuvenateOnTriggerComponent : BaseXOnTriggerComponent;
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