Files
tbd-station-14/Content.Shared/Trigger/Components/Effects/RejuventateOnTriggerComponent.cs
2025-10-19 14:42:18 +00:00

11 lines
467 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Rejuvenates the entity when triggered, which fully heals them, removing all damage, debuffs or other negative status effects.
/// If TargetUser is true then the user will be rejuvenated instead.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RejuvenateOnTriggerComponent : BaseXOnTriggerComponent;