* Implements mobility impairment * Implements mobility impairment * Implements mobility impairment * Removed white cane related stuff (impaired cane replacement and removed mobility aid component) * fix development.toml * Implements slower standing * Prevent speed stacking by checking if the entity is already holding a mobility aid * Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit * Move all speed handling into ImpairedMobilitySystem, added comments, made it so wielding a mobility aid doesn't grant the recovery benefit * remove unused file * Shorten description * Apply suggestions Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> * Suggestion cleanup * formatting fix and removed extra datafield stuff * added comment, fixed slashes, yadda yadda * summary comments * removed a word * Add trait to clone whitelist * Fix clone.yml * my own review --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu>
26 lines
978 B
C#
26 lines
978 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// Used for the Impaired Mobility disability trait.
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/// Applies a base movement speed reduction as determined by the SpeedModifier field.
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/// Also increases the time it takes to stand up after falling, as determined by the StandUpTimeModifier field.
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/// When an entity holds an item with the MobilityAidComponent, the speed penalty is nullified.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ImpairedMobilityComponent : Component
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{
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/// <summary>
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/// The movement speed modifier applied to the player (0.4 is 40% slower)
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/// </summary>
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[DataField, AutoNetworkedField]
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public float SpeedModifier = 0.4f;
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/// <summary>
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/// The doAfter modifier when getting up after falling (1.4 is 40% slower)
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/// </summary>
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[DataField, AutoNetworkedField]
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public float StandUpTimeModifier = 1.4f;
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}
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