* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
89 lines
3.2 KiB
C#
89 lines
3.2 KiB
C#
using Content.Shared.Administration.Logs;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Repairable;
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public sealed partial class RepairableSystem : EntitySystem
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{
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair);
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SubscribeLocalEvent<RepairableComponent, RepairFinishedEvent>(OnRepairFinished);
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}
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private void OnRepairFinished(Entity<RepairableComponent> ent, ref RepairFinishedEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp(ent.Owner, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
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return;
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if (ent.Comp.Damage != null)
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{
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var damageChanged = _damageableSystem.ChangeDamage(ent.Owner, ent.Comp.Damage, true, false, origin: args.User);
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_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(ent.Owner):target} by {damageChanged.GetTotal()}");
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}
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else
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{
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// Repair all damage
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_damageableSystem.SetAllDamage((ent.Owner, damageable), 0);
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_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(ent.Owner):target} back to full health");
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}
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var str = Loc.GetString("comp-repairable-repair", ("target", ent.Owner), ("tool", args.Used!));
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_popup.PopupClient(str, ent.Owner, args.User);
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var ev = new RepairedEvent(ent, args.User);
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RaiseLocalEvent(ent.Owner, ref ev);
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}
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private void Repair(Entity<RepairableComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// Only try repair the target if it is damaged
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if (!TryComp<DamageableComponent>(ent.Owner, out var damageable) || damageable.TotalDamage == 0)
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return;
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float delay = ent.Comp.DoAfterDelay;
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// Add a penalty to how long it takes if the user is repairing itself
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if (args.User == args.Target)
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{
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if (!ent.Comp.AllowSelfRepair)
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return;
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delay *= ent.Comp.SelfRepairPenalty;
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}
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// Run the repairing doafter
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args.Handled = _toolSystem.UseTool(args.Used, args.User, ent.Owner, delay, ent.Comp.QualityNeeded, new RepairFinishedEvent(), ent.Comp.FuelCost);
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}
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}
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/// <summary>
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/// Event raised on an entity when its successfully repaired.
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/// </summary>
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/// <param name="Ent"></param>
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/// <param name="User"></param>
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[ByRefEvent]
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public readonly record struct RepairedEvent(Entity<RepairableComponent> Ent, EntityUid User);
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[Serializable, NetSerializable]
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public sealed partial class RepairFinishedEvent : SimpleDoAfterEvent;
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