* Revert "Fix world generation (#38713)" This reverts commit10fa6ff4af. * Revert "Biome rework (#37735)" This reverts commitfe7b96147c.
100 lines
3.1 KiB
C#
100 lines
3.1 KiB
C#
using System.Threading.Tasks;
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using Content.Shared.Maps;
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using Content.Shared.Procedural;
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using Content.Shared.Procedural.PostGeneration;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Server.Procedural.DungeonJob;
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public sealed partial class DungeonJob
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{
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/// <summary>
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/// <see cref="BoundaryWallDunGen"/>
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/// </summary>
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private async Task PostGen(BoundaryWallDunGen gen, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
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{
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var tileDef = _tileDefManager[gen.Tile];
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var tiles = new List<(Vector2i Index, Tile Tile)>(dungeon.RoomExteriorTiles.Count);
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var wall = gen.Wall;
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var cornerWall = gen.CornerWall ?? gen.Wall;
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// Spawn wall outline
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// - Tiles first
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foreach (var neighbor in dungeon.RoomExteriorTiles)
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{
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DebugTools.Assert(!dungeon.RoomTiles.Contains(neighbor));
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if (dungeon.Entrances.Contains(neighbor))
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continue;
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if (!_anchorable.TileFree((_gridUid, _grid), neighbor, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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tiles.Add((neighbor, _tile.GetVariantTile((ContentTileDefinition) tileDef, random)));
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}
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foreach (var index in dungeon.CorridorExteriorTiles)
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{
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if (dungeon.RoomTiles.Contains(index))
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continue;
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if (!_anchorable.TileFree((_gridUid, _grid), index, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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tiles.Add((index, _tile.GetVariantTile((ContentTileDefinition)tileDef, random)));
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}
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_maps.SetTiles(_gridUid, _grid, tiles);
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// Double iteration coz we bulk set tiles for speed.
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for (var i = 0; i < tiles.Count; i++)
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{
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var index = tiles[i];
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if (!_anchorable.TileFree((_gridUid, _grid), index.Index, DungeonSystem.CollisionLayer, DungeonSystem.CollisionMask))
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continue;
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// If no cardinal neighbors in dungeon then we're a corner.
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var isCorner = true;
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for (var x = -1; x <= 1; x++)
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{
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for (var y = -1; y <= 1; y++)
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{
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if (x != 0 && y != 0)
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{
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continue;
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}
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var neighbor = new Vector2i(index.Index.X + x, index.Index.Y + y);
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if (dungeon.RoomTiles.Contains(neighbor) || dungeon.CorridorTiles.Contains(neighbor))
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{
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isCorner = false;
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break;
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}
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}
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if (!isCorner)
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break;
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}
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if (isCorner)
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_entManager.SpawnEntity(cornerWall, _maps.GridTileToLocal(_gridUid, _grid, index.Index));
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if (!isCorner)
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_entManager.SpawnEntity(wall, _maps.GridTileToLocal(_gridUid, _grid, index.Index));
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if (i % 20 == 0)
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{
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await SuspendDungeon();
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if (!ValidateResume())
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return;
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}
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}
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}
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}
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