* Init Commit * Typos * Commit 2 * Save Interaction Test Mob from failing * ssss * Confident I've gotten all the correct prototypes * Whoops forgot to edit those * aaaaa * Better solution * Test fail fixes * Yaml fix * THE FINAL TEST FIX * Final fix(?) * whoops * Added a WeightlessnessChangedEvent * Check out this diff * Wait I'm dumb * Final optimization and don't duplicate code * Death to IsWeightless * File scoped namespaces * REVIEW * Fix test fails * FIX TEST FAILS REAL * A * Commit of doom * borgar * We don't need to specify on map init apparently * Fuck it * LOAD BEARING COMMENT --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using Content.Shared.Gravity;
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using JetBrains.Annotations;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Gravity
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{
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[UsedImplicitly]
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public sealed class GravitySystem : SharedGravitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GravityComponent, ComponentInit>(OnGravityInit);
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}
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/// <summary>
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/// Iterates gravity components and checks if this entity can have gravity applied.
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/// </summary>
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public void RefreshGravity(EntityUid uid, GravityComponent? gravity = null)
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{
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if (!GravityQuery.Resolve(uid, ref gravity))
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return;
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if (gravity.Inherent)
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return;
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var enabled = false;
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foreach (var (comp, xform) in EntityQuery<GravityGeneratorComponent, TransformComponent>(true))
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{
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if (!comp.GravityActive || xform.ParentUid != uid)
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continue;
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enabled = true;
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break;
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}
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if (enabled != gravity.Enabled)
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{
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gravity.Enabled = enabled;
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var ev = new GravityChangedEvent(uid, enabled);
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RaiseLocalEvent(uid, ref ev, true);
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Dirty(uid, gravity);
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if (HasComp<MapGridComponent>(uid))
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{
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StartGridShake(uid);
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}
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}
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}
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private void OnGravityInit(EntityUid uid, GravityComponent component, ComponentInit args)
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{
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RefreshGravity(uid);
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}
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/// <summary>
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/// Enables gravity. Note that this is a fast-path for GravityGeneratorSystem.
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/// This means it does nothing if Inherent is set and it might be wiped away with a refresh
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/// if you're not supposed to be doing whatever you're doing.
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/// </summary>
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public void EnableGravity(EntityUid uid, GravityComponent? gravity = null)
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{
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if (!GravityQuery.Resolve(uid, ref gravity))
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return;
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if (gravity.Enabled || gravity.Inherent)
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return;
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gravity.Enabled = true;
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var ev = new GravityChangedEvent(uid, true);
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RaiseLocalEvent(uid, ref ev, true);
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Dirty(uid, gravity);
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if (HasComp<MapGridComponent>(uid))
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{
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StartGridShake(uid);
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}
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}
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}
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}
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