* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing
31 lines
878 B
C#
31 lines
878 B
C#
using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Power;
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namespace Content.Server.Chemistry.EntitySystems;
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/// <inheritdoc/>
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public sealed class SolutionContainerMixerSystem : SharedSolutionContainerMixerSystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SolutionContainerMixerComponent, PowerChangedEvent>(OnPowerChanged);
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}
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private void OnPowerChanged(Entity<SolutionContainerMixerComponent> ent, ref PowerChangedEvent args)
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{
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if (!args.Powered)
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StopMix(ent);
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}
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protected override bool HasPower(Entity<SolutionContainerMixerComponent> entity)
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{
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return this.IsPowered(entity, EntityManager);
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}
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}
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