Files
tbd-station-14/Content.IntegrationTests/Tests/Puller/InteractingEntitiesTest.cs
Ciarán Walsh c2f4b5145d Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target.

* Improvements to test readability

* Apply fixes to other tests

* Refactor the interacting entities query to use an event.

* Include pullers as interacting with the entity they are pulling

* Broadcast event

* Use a constant

* Convert new test to InteractionTest

* Convert existing test

* Add behaviour note

* Revert "Convert existing test"

This reverts commit b8a8f2f68e3733bdb6ec254faf955a42096d47d7.

* Move new test into separate (InteractionTest) test file

* Use ToServer

* Use a constant for prototype id

* Use ToServer

* Add EntProtoId constructor

* Add assertion failure messages

* Manual cleanup of test entities

* Remove obsolete flag

* Add test summaries

* Remove tuple constructor

* Wrap entity deletion in WaitPost

* Extend DoAfter interacting test with an extra mob
2025-11-22 23:44:26 +00:00

39 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.IntegrationTests.Tests.Interaction;
using Content.Shared.Interaction;
using Content.Shared.Movement.Pulling.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Puller;
#nullable enable
public sealed class InteractingEntitiesTest : InteractionTest
{
private static readonly EntProtoId MobHuman = "MobHuman";
/// <summary>
/// Spawns a Target mob, and a second mob which drags it,
/// and checks that the dragger is considered to be interacting with the dragged mob.
/// </summary>
[Test]
public async Task PullerIsConsideredInteractingTest()
{
await SpawnTarget(MobHuman);
var puller = await SpawnEntity(MobHuman, ToServer(TargetCoords));
var pullSys = SEntMan.System<PullingSystem>();
await Server.WaitAssertion(() =>
{
Assert.That(pullSys.TryStartPull(puller, ToServer(Target.Value)),
$"{puller} failed to start pulling {Target}");
});
var list = new HashSet<EntityUid>();
Server.System<SharedInteractionSystem>()
.GetEntitiesInteractingWithTarget(ToServer(Target.Value), list);
Assert.That(list, Is.EquivalentTo([puller]), $"{puller} was not considered to be interacting with {Target}");
}
}