Files
tbd-station-14/Content.Client/SurveillanceCamera/UI/SurveillanceCameraMonitorWindow.xaml.cs
Tayrtahn 9186b65b14 Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00

195 lines
6.5 KiB
C#

using System.Linq;
using Content.Client.Resources;
using Content.Client.Viewport;
using Content.Shared.DeviceNetwork;
using Content.Shared.SurveillanceCamera;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Graphics;
using Robust.Shared.Prototypes;
namespace Content.Client.SurveillanceCamera.UI;
[GenerateTypedNameReferences]
public sealed partial class SurveillanceCameraMonitorWindow : DefaultWindow
{
private static readonly ProtoId<ShaderPrototype> CameraStaticShader = "CameraStatic";
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
public event Action<string>? CameraSelected;
public event Action<string>? SubnetOpened;
public event Action? CameraRefresh;
public event Action? SubnetRefresh;
public event Action? CameraSwitchTimer;
public event Action? CameraDisconnect;
private string _currentAddress = string.Empty;
private bool _isSwitching;
private readonly FixedEye _defaultEye = new();
private readonly Dictionary<string, int> _subnetMap = new();
private string? SelectedSubnet
{
get
{
if (SubnetSelector.ItemCount == 0
|| SubnetSelector.SelectedMetadata == null)
{
return null;
}
return (string) SubnetSelector.SelectedMetadata;
}
}
public SurveillanceCameraMonitorWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
// This could be done better. I don't want to deal with stylesheets at the moment.
var texture = _resourceCache.GetTexture("/Textures/Interface/Nano/square_black.png");
var shader = _prototypeManager.Index(CameraStaticShader).Instance().Duplicate();
CameraView.ViewportSize = new Vector2i(500, 500);
CameraView.Eye = _defaultEye; // sure
CameraViewBackground.Stretch = TextureRect.StretchMode.Scale;
CameraViewBackground.Texture = texture;
CameraViewBackground.ShaderOverride = shader;
SubnetList.OnItemSelected += OnSubnetListSelect;
SubnetSelector.OnItemSelected += args =>
{
// piss
SubnetOpened!((string) args.Button.GetItemMetadata(args.Id)!);
};
SubnetRefreshButton.OnPressed += _ => SubnetRefresh!();
CameraRefreshButton.OnPressed += _ => CameraRefresh!();
CameraDisconnectButton.OnPressed += _ => CameraDisconnect!();
}
// The UI class should get the eye from the entity, and then
// pass it here so that the UI can change its view.
public void UpdateState(IEye? eye, HashSet<string> subnets, string activeAddress, string activeSubnet, Dictionary<string, string> cameras)
{
_currentAddress = activeAddress;
SetCameraView(eye);
if (subnets.Count == 0)
{
SubnetSelector.AddItem(Loc.GetString("surveillance-camera-monitor-ui-no-subnets"));
SubnetSelector.Disabled = true;
return;
}
if (SubnetSelector.Disabled && subnets.Count != 0)
{
SubnetSelector.Clear();
SubnetSelector.Disabled = false;
}
// That way, we have *a* subnet selected if this is ever opened.
if (string.IsNullOrEmpty(activeSubnet))
{
SubnetOpened!(subnets.First());
return;
}
// if the subnet count is unequal, that means
// we have to rebuild the subnet selector
if (SubnetSelector.ItemCount != subnets.Count)
{
SubnetSelector.Clear();
_subnetMap.Clear();
foreach (var subnet in subnets)
{
var id = AddSubnet(subnet);
_subnetMap.Add(subnet, id);
}
}
if (_subnetMap.TryGetValue(activeSubnet, out var subnetId))
{
SubnetSelector.Select(subnetId);
}
PopulateCameraList(cameras);
}
private void PopulateCameraList(Dictionary<string, string> cameras)
{
var entries = cameras.Select(i => new ItemList.Item(SubnetList) {
Text = $"{i.Value}: {i.Key}",
Metadata = i.Key
}).ToList();
entries.Sort((a, b) => string.Compare(a.Text, b.Text, StringComparison.Ordinal));
SubnetList.SetItems(entries, (a,b) => string.Compare(a.Text, b.Text));
}
private void SetCameraView(IEye? eye)
{
var eyeChanged = eye != CameraView.Eye || CameraView.Eye == null;
CameraView.Eye = eye ?? _defaultEye;
CameraView.Visible = !eyeChanged && !_isSwitching;
CameraDisconnectButton.Disabled = eye == null;
if (eye != null)
{
if (!eyeChanged)
{
return;
}
_isSwitching = true;
CameraViewBackground.Visible = true;
CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status",
("status", Loc.GetString("surveillance-camera-monitor-ui-status-connecting")),
("address", _currentAddress));
CameraSwitchTimer!();
}
else
{
CameraViewBackground.Visible = true;
CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status-disconnected");
}
}
public void OnSwitchTimerComplete()
{
_isSwitching = false;
CameraView.Visible = CameraView.Eye != _defaultEye;
CameraViewBackground.Visible = CameraView.Eye == _defaultEye;
CameraStatus.Text = Loc.GetString("surveillance-camera-monitor-ui-status",
("status", Loc.GetString("surveillance-camera-monitor-ui-status-connected")),
("address", _currentAddress));
}
private int AddSubnet(string subnet)
{
var name = subnet;
if (_prototypeManager.TryIndex<DeviceFrequencyPrototype>(subnet, out var frequency))
{
name = Loc.GetString(frequency.Name ?? subnet);
}
SubnetSelector.AddItem(name);
SubnetSelector.SetItemMetadata(SubnetSelector.ItemCount - 1, subnet);
return SubnetSelector.ItemCount - 1;
}
private void OnSubnetListSelect(ItemList.ItemListSelectedEventArgs args)
{
CameraSelected!((string) SubnetList[args.ItemIndex].Metadata!);
}
}