* 1 warning in KudzuVisualizerSystem * 2 warnings in ChameleonProjectorSystem * 1 warning in MarkerSystem * 2 warnings in ItemSystem * 1 warning in GhostToggleSelfVisibility * 1 warning in FoamVisualizerSystem * 1 warning in ClickableTest * 1 warning in ThrownItemVisualizerSystem * 2 warnings in InfantSystem * 1 warning in ChasmFallingVisualsSystem * 1 warning in PotencyVisualsSystem * 2 warnings in OrbitVisualsSystem * 2 warnings in BeamSystem * 1 warning in JitteringSystem * 1 warning in CardboardBoxSystem * 2 warnings in StationAiSystem * 2 warnings in FirelockSystem * 2 warnings in CargoSystem.Telepad * 1 warning in StasisBedSystem * 2 warnings in WeldableVisualizerSystem * 2 warnings in DeliveryVisualizerSystem * 1 warning in TimerTriggerVisualizerSystem * 1 warning in StorageFillVisualizerSystem * 2 warnings in RadiationCollectorSystem * 2 warnings in BorgSwitchableTypeSystem * 1 warning in TurnstileSystem * 1 warning in SurveillanceCameraVisualsSystem * 1 warning in BurnStateVisualizerSystem * 2 warnings in CableVisualizerSystem * 1 warning in JetpackSystem
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using Content.Shared.Nutrition.AnimalHusbandry;
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using Robust.Client.GameObjects;
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namespace Content.Client.Nutrition.EntitySystems;
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/// <summary>
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/// This handles visuals for <see cref="InfantComponent"/>
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/// </summary>
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public sealed class InfantSystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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component.DefaultScale = sprite.Scale;
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_sprite.SetScale((uid, sprite), component.VisualScale);
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}
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private void OnShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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_sprite.SetScale((uid, sprite), component.DefaultScale);
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}
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}
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