* it works! kinda * so it works now * minor cleanup * central button now is useful too * more cleanup * minor cleanup * more cleanup * refactor: migrated code from toolbox (as it was rejected as too specific) * feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame * refactor: major reworks! * renamed DrawBagleSector to DrawAnnulusSector * Remove strange indexing * Regularize math * refactor: re-orienting segment elements to be Y-mirrored * refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button * refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius. * refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters * refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly * fix: enabled any functional keys pressed when pushing radial menu buttons * fix: radial menu sector now scales with UIScale * fix: accept only one event when clicking on radial menu ContextualButton * fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
173 lines
5.4 KiB
C#
173 lines
5.4 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.Popups;
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using Content.Shared.RCD;
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using Content.Shared.RCD.Components;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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using System.Numerics;
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namespace Content.Client.RCD;
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[GenerateTypedNameReferences]
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public sealed partial class RCDMenu : RadialMenu
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{
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[Dependency] private readonly EntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private SharedPopupSystem _popup;
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private SpriteSystem _sprites;
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public event Action<ProtoId<RCDPrototype>>? SendRCDSystemMessageAction;
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private EntityUid _owner;
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public RCDMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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_popup = _entManager.System<SharedPopupSystem>();
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_sprites = _entManager.System<SpriteSystem>();
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OnChildAdded += AddRCDMenuButtonOnClickActions;
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}
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public void SetEntity(EntityUid uid)
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{
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_owner = uid;
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Refresh();
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}
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public void Refresh()
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{
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// Find the main radial container
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var main = FindControl<RadialContainer>("Main");
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// Populate secondary radial containers
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if (!_entManager.TryGetComponent<RCDComponent>(_owner, out var rcd))
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return;
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foreach (var protoId in rcd.AvailablePrototypes)
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{
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if (!_protoManager.TryIndex(protoId, out var proto))
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continue;
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if (proto.Mode == RcdMode.Invalid)
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continue;
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var parent = FindControl<RadialContainer>(proto.Category);
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var tooltip = Loc.GetString(proto.SetName);
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if ((proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject) &&
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proto.Prototype != null && _protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
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{
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tooltip = Loc.GetString(entProto.Name);
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}
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tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
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var button = new RCDMenuButton()
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{
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SetSize = new Vector2(64f, 64f),
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ToolTip = tooltip,
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ProtoId = protoId,
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};
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if (proto.Sprite != null)
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{
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var tex = new TextureRect()
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{
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VerticalAlignment = VAlignment.Center,
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HorizontalAlignment = HAlignment.Center,
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Texture = _sprites.Frame0(proto.Sprite),
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TextureScale = new Vector2(2f, 2f),
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};
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button.AddChild(tex);
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}
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parent.AddChild(button);
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// Ensure that the button that transitions the menu to the associated category layer
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// is visible in the main radial container (as these all start with Visible = false)
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foreach (var child in main.Children)
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{
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if (child is not RadialMenuTextureButton castChild)
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continue;
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if (castChild.TargetLayer == proto.Category)
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{
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castChild.Visible = true;
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break;
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}
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}
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}
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// Set up menu actions
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foreach (var child in Children)
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{
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AddRCDMenuButtonOnClickActions(child);
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}
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}
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private static string OopsConcat(string a, string b)
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{
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// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
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return a + b;
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}
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private void AddRCDMenuButtonOnClickActions(Control control)
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{
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var radialContainer = control as RadialContainer;
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if (radialContainer == null)
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return;
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foreach (var child in radialContainer.Children)
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{
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var castChild = child as RCDMenuButton;
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if (castChild == null)
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continue;
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castChild.OnButtonUp += _ =>
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{
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SendRCDSystemMessageAction?.Invoke(castChild.ProtoId);
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if (_playerManager.LocalSession?.AttachedEntity != null &&
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_protoManager.TryIndex(castChild.ProtoId, out var proto))
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{
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var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
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if (proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject)
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{
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var name = Loc.GetString(proto.SetName);
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if (proto.Prototype != null &&
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_protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
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name = entProto.Name;
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msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
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}
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// Popup message
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_popup.PopupClient(msg, _owner, _playerManager.LocalSession.AttachedEntity);
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}
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Close();
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};
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}
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}
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}
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public sealed class RCDMenuButton : RadialMenuTextureButtonWithSector
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{
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public ProtoId<RCDPrototype> ProtoId { get; set; }
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}
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