* Implemented Shakeable * Prevent shaking open Openables * Prevent shaking empty drinks. Moved part of DrinkSystem to Shared. * DrinkSystem can have a little more prediction, as a treat * Cleanup * Overhauled PressurizedDrink * Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun. * We do a little refactoring. PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy. * Documentation, cleanup, and tweaks. * Changed fizziness calculation to use a cubic-out easing curve. * Removed broken YAML that has avoid the linter's wrath for far too long * Changed reagent fizzy bool to fizziness float. Solution fizzability now scales with reagent proportion. * Rename file to match changed class name * DoAfter improvements. Cancel if the user moves away; block if no hands. * Match these filenames too * And this one * guh * Updated to use Shared puddle methods * Various fixes and improvements. * Made AttemptShakeEvent a struct * AttemptAddFizzinessEvent too
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Nutrition.Components;
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/// <summary>
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/// Adds a "Shake" verb to the entity's verb menu.
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/// Handles checking the entity can be shaken, displaying popups when shaking,
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/// and raising a ShakeEvent when a shake occurs.
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/// Reacting to being shaken is left up to other components.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ShakeableComponent : Component
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{
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/// <summary>
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/// How long it takes to shake this item.
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/// </summary>
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[DataField]
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public TimeSpan ShakeDuration = TimeSpan.FromSeconds(1f);
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/// <summary>
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/// Does the entity need to be in the user's hand in order to be shaken?
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/// </summary>
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[DataField]
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public bool RequireInHand;
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/// <summary>
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/// Label to display in the verbs menu for this item's shake action.
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/// </summary>
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[DataField]
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public LocId ShakeVerbText = "shakeable-verb";
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/// <summary>
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/// Text that will be displayed to the user when shaking this item.
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/// </summary>
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[DataField]
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public LocId ShakePopupMessageSelf = "shakeable-popup-message-self";
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/// <summary>
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/// Text that will be displayed to other users when someone shakes this item.
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/// </summary>
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[DataField]
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public LocId ShakePopupMessageOthers = "shakeable-popup-message-others";
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/// <summary>
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/// The sound that will be played when shaking this item.
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/// </summary>
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[DataField]
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public SoundSpecifier ShakeSound = new SoundPathSpecifier("/Audio/Items/soda_shake.ogg");
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}
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