Files
tbd-station-14/Content.Shared/Nutrition/Components/HungerComponent.cs
metalgearsloth 9f4aa1ebe0 Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00

145 lines
5.5 KiB
C#

using Content.Shared.Alert;
using Content.Shared.Damage;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
namespace Content.Shared.Nutrition.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
[AutoGenerateComponentState(fieldDeltas: true), AutoGenerateComponentPause]
public sealed partial class HungerComponent : Component
{
/// <summary>
/// The hunger value as authoritatively set by the server as of <see cref="LastAuthoritativeHungerChangeTime"/>.
/// This value should be updated relatively infrequently. To get the current hunger, which changes with each update,
/// use <see cref="HungerSystem.GetHunger"/>.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadOnly)]
[AutoNetworkedField]
public float LastAuthoritativeHungerValue;
/// <summary>
/// The time at which <see cref="LastAuthoritativeHungerValue"/> was last updated.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan LastAuthoritativeHungerChangeTime;
/// <summary>
/// The base amount at which <see cref="LastAuthoritativeHungerValue"/> decays.
/// </summary>
/// <remarks>Any time this is modified, <see cref="HungerSystem.SetAuthoritativeHungerValue"/> should be called.</remarks>
[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
public float BaseDecayRate = 0.01666666666f;
/// <summary>
/// The actual amount at which <see cref="LastAuthoritativeHungerValue"/> decays.
/// Affected by <seealso cref="CurrentThreshold"/>
/// </summary>
/// <remarks>Any time this is modified, <see cref="HungerSystem.SetAuthoritativeHungerValue"/> should be called.</remarks>
[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float ActualDecayRate;
/// <summary>
/// The last threshold this entity was at.
/// Stored in order to prevent recalculating
/// </summary>
[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold LastThreshold;
/// <summary>
/// The current hunger threshold the entity is at
/// </summary>
/// <remarks>Any time this is modified, <see cref="HungerSystem.SetAuthoritativeHungerValue"/> should be called.</remarks>
[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public HungerThreshold CurrentThreshold;
/// <summary>
/// A dictionary relating HungerThreshold to the amount of <see cref="HungerSystem.GetHunger">current hunger</see> needed for each one
/// </summary>
[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
[AutoNetworkedField]
public Dictionary<HungerThreshold, float> Thresholds = new()
{
{ HungerThreshold.Overfed, 200.0f },
{ HungerThreshold.Okay, 150.0f },
{ HungerThreshold.Peckish, 100.0f },
{ HungerThreshold.Starving, 50.0f },
{ HungerThreshold.Dead, 0.0f }
};
/// <summary>
/// A dictionary relating hunger thresholds to corresponding alerts.
/// </summary>
[DataField("hungerThresholdAlerts")]
[AutoNetworkedField]
public Dictionary<HungerThreshold, ProtoId<AlertPrototype>> HungerThresholdAlerts = new()
{
{ HungerThreshold.Peckish, "Peckish" },
{ HungerThreshold.Starving, "Starving" },
{ HungerThreshold.Dead, "Starving" }
};
[DataField]
public ProtoId<AlertCategoryPrototype> HungerAlertCategory = "Hunger";
/// <summary>
/// A dictionary relating HungerThreshold to how much they modify <see cref="BaseDecayRate"/>.
/// </summary>
[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
[AutoNetworkedField]
public Dictionary<HungerThreshold, float> HungerThresholdDecayModifiers = new()
{
{ HungerThreshold.Overfed, 1.2f },
{ HungerThreshold.Okay, 1f },
{ HungerThreshold.Peckish, 0.8f },
{ HungerThreshold.Starving, 0.6f },
{ HungerThreshold.Dead, 0.6f }
};
/// <summary>
/// The amount of slowdown applied when an entity is starving
/// </summary>
[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float StarvingSlowdownModifier = 0.75f;
/// <summary>
/// Damage dealt when your current threshold is at HungerThreshold.Dead
/// </summary>
[DataField("starvationDamage")]
public DamageSpecifier? StarvationDamage;
/// <summary>
/// The time when the hunger threshold will update next.
/// </summary>
[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
[AutoPausedField]
public TimeSpan NextThresholdUpdateTime;
/// <summary>
/// The time between each hunger threshold update.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public TimeSpan ThresholdUpdateRate = TimeSpan.FromSeconds(1);
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}