Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/TimedOverlayRemovalSystem.cs
2020-07-19 17:32:26 +02:00

46 lines
1.5 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class TimedOverlayRemovalSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IGameTiming _gameTiming;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
EntityQuery = new TypeEntityQuery(typeof(ServerOverlayEffectsComponent));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var entity in RelevantEntities)
{
var effectsComponent = entity.GetComponent<ServerOverlayEffectsComponent>();
foreach (var overlay in effectsComponent.ActiveOverlays.ToArray())
{
if (overlay.TryGetOverlayParameter<TimedOverlayParameter>(out var parameter))
{
if (parameter.StartedAt + parameter.Length <= _gameTiming.CurTime.TotalMilliseconds)
{
effectsComponent.RemoveOverlay(overlay);
}
}
}
}
}
}
}