34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Graphics.Shaders;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Graphics.Overlays
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{
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public class GradientCircleMaskOverlay : Overlay
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{
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IEyeManager _eyeManager;
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#pragma warning restore 649
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public GradientCircleMaskOverlay() : base(nameof(SharedOverlayID.GradientCircleMaskOverlay))
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{
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IoCManager.InjectDependencies(this);
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Shader = _prototypeManager.Index<ShaderPrototype>("GradientCircleMask").Instance();
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}
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protected override void Draw(DrawingHandleBase handle)
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{
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var worldHandle = (DrawingHandleWorld)handle;
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var viewport = _eyeManager.GetWorldViewport();
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worldHandle.DrawRect(viewport, Color.White);
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}
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}
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}
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