* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
52 lines
1.9 KiB
C#
52 lines
1.9 KiB
C#
using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Access.Systems
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{
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[UsedImplicitly]
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public abstract class SharedIdCardConsoleSystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly ILogManager _log = default!;
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public const string Sawmill = "idconsole";
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protected ISawmill _sawmill = default!;
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = _log.GetSawmill(Sawmill);
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentRemove>(OnComponentRemove);
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}
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private void OnComponentInit(EntityUid uid, IdCardConsoleComponent component, ComponentInit args)
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{
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_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.PrivilegedIdCardSlotId, component.PrivilegedIdSlot);
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_itemSlotsSystem.AddItemSlot(uid, IdCardConsoleComponent.TargetIdCardSlotId, component.TargetIdSlot);
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}
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private void OnComponentRemove(EntityUid uid, IdCardConsoleComponent component, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, component.PrivilegedIdSlot);
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_itemSlotsSystem.RemoveItemSlot(uid, component.TargetIdSlot);
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}
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[Serializable, NetSerializable]
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private sealed class IdCardConsoleComponentState : ComponentState
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{
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public List<string> AccessLevels;
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public IdCardConsoleComponentState(List<string> accessLevels)
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{
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AccessLevels = accessLevels;
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}
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}
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}
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}
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