Files
tbd-station-14/Content.Server/DeviceNetwork/DeviceNetworkConnection.cs
metalgearsloth 864fa0a57c Minor device network changes (#2499)
* Device network changes

* Update too

* Update Content.Server/GameObjects/EntitySystems/DeviceNetworkSystem.cs

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-11-05 18:04:21 +01:00

73 lines
2.3 KiB
C#

using Content.Server.Interfaces;
using Robust.Shared.ViewVariables;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
{
public class DeviceNetworkConnection : IDeviceNetworkConnection
{
private readonly DeviceNetwork _network;
[ViewVariables]
private readonly int _netId;
[ViewVariables]
public bool Open { get; private set; }
[ViewVariables]
public string Address { get; private set; }
[ViewVariables]
public int Frequency { get; private set; }
[ViewVariables]
public bool ReceiveAll
{
get => _network.GetDeviceReceiveAll(_netId, Frequency, Address);
set => _network.SetDeviceReceiveAll(_netId, Frequency, Address, value);
}
public DeviceNetworkConnection(DeviceNetwork network, int netId, string address, int frequency)
{
_network = network;
_netId = netId;
Open = true;
Address = address;
Frequency = frequency;
}
public bool Send(int frequency, string address, IReadOnlyDictionary<string, string> payload, Metadata metadata)
{
return Open && _network.EnqueuePackage(_netId, frequency, address, payload, Address, metadata);
}
public bool Send(int frequency, string address, Dictionary<string, string> payload)
{
return Send(frequency, address, payload);
}
public bool Send(string address, Dictionary<string, string> payload)
{
return Send(0, address, payload);
}
public bool Broadcast(int frequency, IReadOnlyDictionary<string, string> payload, Metadata metadata)
{
return Open && _network.EnqueuePackage(_netId, frequency, "", payload, Address, metadata, true);
}
public bool Broadcast(int frequency, Dictionary<string, string> payload)
{
return Broadcast(frequency, payload);
}
public bool Broadcast(Dictionary<string, string> payload)
{
return Broadcast(0, payload);
}
public void Close()
{
_network.RemoveDevice(_netId, Frequency, Address);
Open = false;
}
}
}