Improved chat box styling. "All" button now works as a toggle for.. all buttons! Also improved persistence of the chat box when switching to/from lobby.
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using Content.Client.Utility;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Interfaces.ResourceManagement;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Client.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// The status effects display on the right side of the screen.
|
|
/// </summary>
|
|
public sealed class StatusEffectsUI : Control
|
|
{
|
|
private readonly VBoxContainer _vBox;
|
|
|
|
private TextureRect _healthStatusRect;
|
|
|
|
public StatusEffectsUI()
|
|
{
|
|
_vBox = new VBoxContainer {GrowHorizontal = GrowDirection.Begin};
|
|
AddChild(_vBox);
|
|
|
|
_vBox.AddChild(_healthStatusRect = new TextureRect
|
|
{
|
|
TextureScale = (2, 2),
|
|
Texture = IoCManager.Resolve<IResourceCache>().GetTexture("/Textures/Mob/UI/Human/human0.png")
|
|
});
|
|
|
|
SetAnchorAndMarginPreset(LayoutPreset.TopRight);
|
|
MarginTop = 250;
|
|
MarginRight = 10;
|
|
}
|
|
|
|
public void SetHealthIcon(Texture texture)
|
|
{
|
|
_healthStatusRect.Texture = texture;
|
|
}
|
|
}
|
|
}
|