Files
tbd-station-14/Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Alex Evgrashin 860db943e1 Reagents localization (#7916)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-05-12 21:06:01 +10:00

214 lines
8.5 KiB
C#

using System.Collections.Generic;
using Content.Client.Stylesheets;
using Content.Client.UserInterface;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Chemistry.Reagent;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using static Content.Shared.Chemistry.Dispenser.SharedReagentDispenserComponent;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="SharedReagentDispenserComponent"/>
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class ReagentDispenserWindow : DefaultWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Create and initialize the dispenser UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the dispenser.
/// </summary>
public ReagentDispenserWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
var dispenseAmountGroup = new ButtonGroup();
DispenseButton1.Group = dispenseAmountGroup;
DispenseButton5.Group = dispenseAmountGroup;
DispenseButton10.Group = dispenseAmountGroup;
DispenseButton15.Group = dispenseAmountGroup;
DispenseButton20.Group = dispenseAmountGroup;
DispenseButton25.Group = dispenseAmountGroup;
DispenseButton30.Group = dispenseAmountGroup;
DispenseButton50.Group = dispenseAmountGroup;
DispenseButton100.Group = dispenseAmountGroup;
}
/// <summary>
/// Update the button grid of reagents which can be dispensed.
/// <para>The actions for these buttons are set in <see cref="ReagentDispenserBoundUserInterface.UpdateReagentsList"/>.</para>
/// </summary>
/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
public void UpdateReagentsList(List<ReagentDispenserInventoryEntry> inventory)
{
if (ChemicalList == null) return;
if (inventory == null) return;
ChemicalList.Children.Clear();
foreach (var entry in inventory)
{
if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype? proto))
{
ChemicalList.AddChild(new Button {Text = proto.LocalizedName});
}
else
{
ChemicalList.AddChild(new Button {Text = Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text") });
}
}
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ReagentDispenserBoundUserInterfaceState) state;
Title = castState.DispenserName;
UpdateContainerInfo(castState);
// Disable all buttons if not powered
if (Contents.Children != null)
{
ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = false;
}
// Disable the Clear & Eject button if no beaker
if (!castState.HasBeaker)
{
ClearButton.Disabled = true;
EjectButton.Disabled = true;
}
switch (castState.SelectedDispenseAmount.Int())
{
case 1:
DispenseButton1.Pressed = true;
break;
case 5:
DispenseButton5.Pressed = true;
break;
case 10:
DispenseButton10.Pressed = true;
break;
case 15:
DispenseButton15.Pressed = true;
break;
case 20:
DispenseButton20.Pressed = true;
break;
case 25:
DispenseButton25.Pressed = true;
break;
case 30:
DispenseButton30.Pressed = true;
break;
case 50:
DispenseButton50.Pressed = true;
break;
case 100:
DispenseButton100.Pressed = true;
break;
}
}
/// <summary>
/// Update the fill state and list of reagents held by the current reagent container, if applicable.
/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
/// </summary>
/// <param name="state">State data for the dispenser.</param>
/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "")
{
ContainerInfo.Children.Clear();
if (!state.HasBeaker)
{
ContainerInfo.Children.Add(new Label {Text = Loc.GetString("reagent-dispenser-window-no-container-loaded-text") });
return;
}
ContainerInfo.Children.Add(new BoxContainer // Name of the container and its fill status (Ex: 44/100u)
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{state.ContainerName}: "},
new Label
{
Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
if (state.ContainerReagents == null)
{
return;
}
foreach (var reagent in state.ContainerReagents)
{
var name = Loc.GetString("reagent-dispenser-window-unknown-reagent-text");
//Try to the prototype for the given reagent. This gives us it's name.
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
{
name = proto.LocalizedName;
}
//Check if the reagent is being moused over. If so, color it green.
if (proto != null && proto.ID == highlightedReagentId)
{
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label
{
Text = $"{name}: ",
StyleClasses = {StyleNano.StyleClassPowerStateGood}
},
new Label
{
Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", reagent.Quantity)),
StyleClasses = {StyleNano.StyleClassPowerStateGood}
}
}
});
}
else //Otherwise, color it the normal colors.
{
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
new Label {Text = $"{name}: "},
new Label
{
Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", reagent.Quantity)),
StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
}
}
});
}
}
}
}
}