Files
tbd-station-14/Content.IntegrationTests/Tests/Interaction/InteractionTest.Constants.cs
FungiFellow ed7bea8e01 Inflatable Module (#35100)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-23 15:15:28 -07:00

44 lines
1.6 KiB
C#

using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests.Interaction;
// This partial class contains various constant prototype IDs common to interaction tests.
// Should make it easier to mass-change hard coded strings if prototypes get renamed.
public abstract partial class InteractionTest
{
// Tiles
protected const string Floor = "FloorSteel";
protected const string FloorItem = "FloorTileItemSteel";
protected const string Plating = "Plating";
protected const string Lattice = "Lattice";
// Structures
protected const string Airlock = "Airlock";
// Tools/steps
protected const string Wrench = "Wrench";
protected const string Screw = "Screwdriver";
protected const string Weld = "WelderExperimental";
protected const string Pry = "Crowbar";
protected const string Cut = "Wirecutter";
// Materials/stacks
protected const string Steel = "Steel";
protected const string Glass = "Glass";
protected const string RGlass = "ReinforcedGlass";
protected const string Plastic = "Plastic";
protected const string Cable = "Cable";
protected const string Rod = "MetalRod";
// Parts
protected const string Manipulator1 = "MicroManipulatorStockPart";
protected const string Battery1 = "PowerCellSmall";
protected const string Battery4 = "PowerCellHyper";
// Inflatables & Needle used to pop them
protected static readonly EntProtoId InflatableWall = "InflatableWall";
protected static readonly EntProtoId Needle = "WeaponMeleeNeedle";
protected static readonly ProtoId<StackPrototype> InflatableWallStack = "InflatableWall";
}