Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SharedCombatModeSystem.cs
2020-04-18 17:18:08 +02:00

36 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.Interfaces;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedCombatModeSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
}
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession.AttachedEntity;
if (!entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = ev.Active;
}
}
}