Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ChemistrySystem.cs
chairbender b35333d366 Click Drag Functionality + Refactor Interaction Interfaces (#1125)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00

43 lines
1.3 KiB
C#

using System;
using System.Linq;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
/// <summary>
/// This interface gives components behavior on whether entities solution (implying SolutionComponent is in place) is changed
/// </summary>
public interface ISolutionChange
{
/// <summary>
/// Called when solution is mixed with some other solution, or when some part of the solution is removed
/// </summary>
void SolutionChanged(SolutionChangeEventArgs eventArgs);
}
public class SolutionChangeEventArgs : EventArgs
{
public IEntity Owner { get; set; }
}
[UsedImplicitly]
public class ChemistrySystem : EntitySystem
{
public void HandleSolutionChange(IEntity owner)
{
var eventArgs = new SolutionChangeEventArgs
{
Owner = owner,
};
var solutionChangeArgs = owner.GetAllComponents<ISolutionChange>().ToList();
foreach (var solutionChangeArg in solutionChangeArgs)
{
solutionChangeArg.SolutionChanged(eventArgs);
}
}
}
}