59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Allows the attached entity to be destroyed by a cutting tool, dropping a piece of wire.
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/// </summary>
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[RegisterComponent]
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public class WireComponent : Component, IInteractUsing
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{
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public override string Name => "Wire";
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[ViewVariables]
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private string _wireDroppedOnCutPrototype;
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/// <summary>
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/// Checked by <see cref="WirePlacerComponent"/> to determine if there is
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/// already a wire of a type on a tile.
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/// </summary>
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[ViewVariables]
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public WireType WireType => _wireType;
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private WireType _wireType;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _wireDroppedOnCutPrototype, "wireDroppedOnCutPrototype", "HVWireStack1");
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serializer.DataField(ref _wireType, "wireType", WireType.HighVoltage);
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent(out ToolComponent tool)) return false;
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if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Cutting)) return false;
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Owner.Delete();
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var droppedEnt = Owner.EntityManager.SpawnEntity(_wireDroppedOnCutPrototype, eventArgs.ClickLocation);
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if (droppedEnt.TryGetComponent<StackComponent>(out var stackComp))
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stackComp.Count = 1;
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return true;
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}
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}
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public enum WireType
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{
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HighVoltage,
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MediumVoltage,
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Apc,
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}
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}
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