Files
tbd-station-14/Content.Server/Chat/ChatManager.cs
Bright0 86a6ac4a2b Adds Handheld Radio/Listener system (#1457)
* re-do of old PR that got fuckied upp

* simplify foreach as suggested

* pass distance to PassSpeechData for a check, remove GetListenRange()

* adds RadioQuery instead of subscribing/unsubscribing

* change SpreadMessage to accept owner rather than component

* change RadioQuery to EntityQuery

* remove declared EntityQuery (oops, didn't know what shadowcommander meant)

* refactor ListeningSystem & refactor added chat logic into listen sys

* IGNORE the oopsie STOP LOOKING
2020-07-28 15:13:39 -07:00

153 lines
5.9 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared.Chat;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using Content.Server.GameObjects.Components;
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Robust.Shared.Interfaces.Map;
namespace Content.Server.Chat
{
/// <summary>
/// Dispatches chat messages to clients.
/// </summary>
internal sealed class ChatManager : IChatManager
{
private const int VoiceRange = 7; // how far voice goes in world units
#pragma warning disable 649
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly ILocalizationManager _localizationManager;
[Dependency] private readonly IMoMMILink _mommiLink;
[Dependency] private readonly IConGroupController _conGroupController;
#pragma warning restore 649
public void Initialize()
{
_netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME);
}
public void DispatchServerAnnouncement(string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendToAll(msg);
}
public void DispatchServerMessage(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendMessage(msg, player.ConnectedClient);
}
public void EntitySay(IEntity source, string message)
{
if (!ActionBlockerSystem.CanSpeak(source))
{
return;
}
var pos = source.Transform.GridPosition;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Local;
msg.Message = message;
msg.MessageWrap = $"{source.Name} says, \"{{0}}\"";
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
var listeners = _entitySystemManager.GetEntitySystem<ListeningSystem>();
listeners.PingListeners(source, pos, message);
}
public void EntityMe(IEntity source, string action)
{
if (!ActionBlockerSystem.CanEmote(source))
{
return;
}
var pos = source.Transform.GridPosition;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Emotes;
msg.Message = action;
msg.MessageWrap = $"{source.Name} {{0}}";
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendOOC(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: {player.SessionId}: {{0}}";
_netManager.ServerSendToAll(msg);
_mommiLink.SendOOCMessage(player.SessionId.ToString(), message);
}
public void SendDeadChat(IPlayerSession player, string message)
{
var clients = _playerManager.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>()).Select(p => p.ConnectedClient);;
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"{_localizationManager.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}";
msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault();
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminChat(IPlayerSession player, string message)
{
if(!_conGroupController.CanCommand(player, "asay"))
{
SendOOC(player, message);
return;
}
var clients = _playerManager.GetPlayersBy(x => _conGroupController.CanCommand(x, "asay")).Select(p => p.ConnectedClient);;
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.AdminChat;
msg.Message = message;
msg.MessageWrap = $"{_localizationManager.GetString("ADMIN")}: {player.SessionId}: {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendHookOOC(string sender, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: (D){sender}: {{0}}";
_netManager.ServerSendToAll(msg);
}
}
}