* Updates for the netcode refactor. * Change HandsGui to control. Why? No idea but drawing of it works again. * Fix hand change sync. * Update submodule
185 lines
6.8 KiB
C#
185 lines
6.8 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects.Components.Storage;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Server.Interfaces.Player;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Serialization;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects
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{
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/// <summary>
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/// Storage component for containing entities within this one, matches a UI on the client which shows stored entities
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/// </summary>
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public class ServerStorageComponent : SharedStorageComponent, IAttackby, IUse
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{
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private Container storage;
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private int StorageUsed = 0;
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private int StorageCapacityMax = 10000;
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public override void OnAdd()
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{
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base.OnAdd();
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storage = ContainerManagerComponent.Create<Container>("storagebase", Owner);
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}
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public override void ExposeData(EntitySerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 10000);
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}
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/// <summary>
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/// Removes from the storage container and updates the stored value
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/// </summary>
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/// <param name="toremove"></param>
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/// <returns></returns>
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bool Remove(IEntity toremove)
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{
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if (storage.Remove(toremove))
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{
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StorageUsed -= toremove.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventory();
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return true;
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}
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return false;
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}
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/// <summary>
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/// Inserts into the storage container
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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bool Insert(IEntity toinsert)
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{
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if (CanInsert(toinsert) && storage.Insert(toinsert))
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{
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StorageUsed += toinsert.GetComponent<StoreableComponent>().ObjectSize;
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UpdateClientInventory();
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return true;
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}
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return false;
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}
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/// <summary>
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/// Verifies the object can be inserted by checking if it is storeable and if it keeps under the capacity limit
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/// </summary>
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/// <param name="toinsert"></param>
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/// <returns></returns>
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bool CanInsert(IEntity toinsert)
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{
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if (toinsert.TryGetComponent(out StoreableComponent store))
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{
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if (store.ObjectSize <= (StorageCapacityMax - StorageUsed))
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return true;
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}
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return false;
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}
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/// <summary>
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/// Inserts storeable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="attackwith"></param>
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/// <returns></returns>
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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{
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var hands = user.GetComponent<HandsComponent>();
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//Check that we can drop the item from our hands first otherwise we obviously cant put it inside
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if (hands.Drop(hands.ActiveIndex))
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{
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var inserted = Insert(attackwith);
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if (inserted)
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{
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return true;
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}
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else
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{
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//Return the object to the hand since its too big or something like that
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hands.PutInHand(attackwith.GetComponent<ItemComponent>());
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}
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}
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return false;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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/// <param name="user"></param>
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/// <returns></returns>
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bool IUse.UseEntity(IEntity user)
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{
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SendNetworkMessage(new OpenStorageUIMessage());
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return false;
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}
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/// <summary>
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/// Updates the storage UI on all clients telling them of the entities stored in this container
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/// </summary>
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private void UpdateClientInventory()
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{
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Dictionary<EntityUid, int> storedentities = new Dictionary<EntityUid, int>();
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foreach (var entities in storage.ContainedEntities)
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{
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storedentities.Add(entities.Uid, entities.GetComponent<StoreableComponent>().ObjectSize);
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}
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SendNetworkMessage(new StorageHeldItemsMessage(storedentities, StorageUsed, StorageCapacityMax));
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}
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/// <summary>
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/// Receives messages to remove entities from storage, verifies the player can do them,
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/// and puts the removed entity in hand or on the ground
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/// </summary>
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/// <param name="message"></param>
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/// <param name="netChannel"></param>
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/// <param name="component"></param>
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case RemoveEntityMessage msg:
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerentity = session.AttachedEntity;
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var ourtransform = Owner.GetComponent<TransformComponent>();
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var playertransform = playerentity.GetComponent<TransformComponent>();
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if (playertransform.LocalPosition.InRange(ourtransform.LocalPosition, 2)
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&& (ourtransform.IsMapTransform || playertransform.ContainsEntity(ourtransform)))
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{
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var remove = (RemoveEntityMessage)message;
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var entity = IoCManager.Resolve<IEntityManager>().GetEntity(remove.EntityUid);
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if (entity != null && storage.Contains(entity))
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{
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Remove(entity);
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UpdateClientInventory();
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var item = entity.GetComponent<ItemComponent>();
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if (item != null && playerentity.TryGetComponent(out HandsComponent hands))
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{
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if (hands.PutInHand(item))
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return;
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}
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entity.GetComponent<TransformComponent>().WorldPosition = Owner.GetComponent<TransformComponent>().WorldPosition;
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}
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}
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break;
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}
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}
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}
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}
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