* ideas * finish components * systems * one more * requested --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using Content.Shared.Trigger.Components.Effects;
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using Robust.Shared.Containers;
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namespace Content.Shared.Trigger.Systems;
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/// <summary>
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/// Empty containers trigger system.
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/// </summary>
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public sealed class EmptyContainersOnTriggerSystem : XOnTriggerSystem<EmptyContainersOnTriggerComponent>
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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protected override void OnTrigger(Entity<EmptyContainersOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (!TryComp<ContainerManagerComponent>(target, out var containerComp))
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return;
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// Empty everything. Make sure a player isn't the target because they will get removed from their body along with their organs
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if (ent.Comp.Container is null)
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{
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foreach (var container in _container.GetAllContainers(target, containerComp))
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{
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_container.EmptyContainer(container);
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}
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args.Handled = true;
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}
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// Empty containers in a sane way
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else
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{
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foreach (var containerId in ent.Comp.Container)
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{
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if (!_container.TryGetContainer(target, containerId, out var container, containerComp))
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continue;
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_container.EmptyContainer(container);
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args.Handled = true;
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}
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}
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}
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}
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/// <summary>
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/// Empty containers and delete items trigger system.
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/// </summary>
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public sealed class CleanContainersOnTriggerSystem : XOnTriggerSystem<CleanContainersOnTriggerComponent>
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{
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[Dependency] private readonly SharedContainerSystem _container = default!;
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protected override void OnTrigger(Entity<CleanContainersOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
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{
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if (!TryComp<ContainerManagerComponent>(target, out var containerComp))
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return;
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// Empty everything. Make sure a player isn't the target because they will get DELETED
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if (ent.Comp.Container is null)
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{
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foreach (var container in _container.GetAllContainers(target, containerComp))
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{
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_container.CleanContainer(container);
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}
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args.Handled = true;
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}
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// Empty containers in a sane way
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else
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{
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foreach (var containerId in ent.Comp.Container)
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{
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if (!_container.TryGetContainer(target, containerId, out var container, containerComp))
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continue;
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_container.CleanContainer(container);
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args.Handled = true;
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}
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}
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}
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}
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