* ideas * finish components * systems * one more * requested --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
11 lines
371 B
C#
11 lines
371 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Trigger for when this entity is thrown and then hits a second entity.
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/// User is the entity hit.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnThrowDoHitComponent : BaseTriggerOnXComponent;
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