Files
tbd-station-14/Content.Shared/Construction/PrototypeConstructionGraphStep.cs
Remie Richards 85916b87b4 Fluent Localisation Fixes (#3344)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2021-02-22 01:07:46 +01:00

38 lines
1.1 KiB
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Construction
{
public class PrototypeConstructionGraphStep : ArbitraryInsertConstructionGraphStep
{
public string Prototype { get; private set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Prototype, "prototype", string.Empty);
}
public override bool EntityValid(IEntity entity)
{
return entity.Prototype?.ID == Prototype;
}
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(string.IsNullOrEmpty(Name)
? Loc.GetString(
"construction-insert-prototype-no-name",
("prototypeName", Prototype) // Terrible.
)
: Loc.GetString(
"construction-insert-prototype",
("entityName", Name)
));
}
}
}