Files
tbd-station-14/Content.Server/Power/EntitySystems/BatterySystem.cs

46 lines
1.5 KiB
C#

using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
}
private void PreSync(NetworkBatteryPreSync ev)
{
foreach (var (netBat, bat) in EntityManager.EntityQuery<PowerNetworkBatteryComponent, BatteryComponent>())
{
netBat.NetworkBattery.Capacity = bat.MaxCharge;
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
}
}
private void PostSync(NetworkBatteryPostSync ev)
{
foreach (var (netBat, bat) in EntityManager.EntityQuery<PowerNetworkBatteryComponent, BatteryComponent>())
{
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
}
}
public override void Update(float frameTime)
{
foreach (var (comp, batt) in EntityManager.EntityQuery<BatterySelfRechargerComponent, BatteryComponent>())
{
if (!comp.AutoRecharge) continue;
if (batt.IsFullyCharged) continue;
batt.CurrentCharge += comp.AutoRechargeRate * frameTime;
}
}
}
}