Files
tbd-station-14/Content.Shared/Mech/Equipment/Systems/MechSoundboardSystem.cs
2023-11-26 13:53:54 +11:00

55 lines
1.7 KiB
C#

using Content.Shared.Mech.Equipment.Components;
using Content.Shared.Timing;
using System.Linq;
namespace Content.Shared.Mech.Equipment.Systems;
/// <summary>
/// Handles everything for mech soundboard.
/// </summary>
public sealed class MechSoundboardSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MechSoundboardComponent, MechEquipmentUiStateReadyEvent>(OnUiStateReady);
SubscribeLocalEvent<MechSoundboardComponent, MechEquipmentUiMessageRelayEvent>(OnSoundboardMessage);
}
private void OnUiStateReady(EntityUid uid, MechSoundboardComponent comp, MechEquipmentUiStateReadyEvent args)
{
// you have to specify a collection so it must exist probably
var sounds = comp.Sounds.Select(sound => sound.Collection!);
var state = new MechSoundboardUiState
{
Sounds = sounds.ToList()
};
args.States.Add(GetNetEntity(uid), state);
}
private void OnSoundboardMessage(EntityUid uid, MechSoundboardComponent comp, MechEquipmentUiMessageRelayEvent args)
{
if (args.Message is not MechSoundboardPlayMessage msg)
return;
if (!TryComp<MechEquipmentComponent>(uid, out var equipment) ||
equipment.EquipmentOwner == null)
return;
if (msg.Sound >= comp.Sounds.Count)
return;
if (_useDelay.ActiveDelay(uid))
return;
// honk!!!!!
var mech = equipment.EquipmentOwner.Value;
_useDelay.BeginDelay(uid);
_audio.PlayPvs(comp.Sounds[msg.Sound], uid);
}
}