Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/RechargeBasicEntityAmmoComponent.cs
2023-05-08 22:37:40 +10:00

30 lines
987 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Weapons.Ranged.Components;
/// <summary>
/// Responsible for handling recharging a basic entity ammo provider over time.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RechargeBasicEntityAmmoComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("rechargeCooldown")]
[AutoNetworkedField]
public float RechargeCooldown = 1.5f;
[DataField("rechargeSound")]
[AutoNetworkedField]
public SoundSpecifier RechargeSound = new SoundPathSpecifier("/Audio/Magic/forcewall.ogg")
{
Params = AudioParams.Default.WithVolume(-5f)
};
[ViewVariables(VVAccess.ReadWrite),
DataField("nextCharge", customTypeSerializer:typeof(TimeOffsetSerializer)),
AutoNetworkedField]
public TimeSpan? NextCharge;
}