* tetris!
* softdropping & left,right key holding
* started work on the ui
* playable state
* there you go exp
* multiuser rework
* ui update refactor
* blockgame™️
* highscores, keybindings, ui refactor
* speed adjusts
leveling
* highscorebackground tweak
speed tweak
* NULLABLE
* yes
25 lines
436 B
C#
25 lines
436 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Arcade
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{
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[Serializable, NetSerializable]
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public enum BlockGamePlayerAction
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{
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NewGame,
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StartLeft,
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EndLeft,
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StartRight,
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EndRight,
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Rotate,
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CounterRotate,
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SoftdropStart,
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SoftdropEnd,
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Harddrop,
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Pause,
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Unpause,
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Hold,
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ShowHighscores
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}
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}
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