41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
|
|
using Content.Shared.GameObjects.Components.Doors;
|
|
using SS14.Client.GameObjects;
|
|
using SS14.Client.Interfaces.GameObjects.Components;
|
|
|
|
namespace Content.Client.GameObjects.Components.Doors
|
|
{
|
|
public class AirlockVisualizer2D : AppearanceVisualizer
|
|
{
|
|
public override void OnChangeData(AppearanceComponent component)
|
|
{
|
|
base.OnChangeData(component);
|
|
|
|
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
|
if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
|
|
{
|
|
state = DoorVisualState.Closed;
|
|
}
|
|
|
|
switch (state)
|
|
{
|
|
case DoorVisualState.Closed:
|
|
case DoorVisualState.Closing:
|
|
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
|
|
break;
|
|
case DoorVisualState.Opening:
|
|
case DoorVisualState.Open:
|
|
sprite.LayerSetState(DoorVisualLayers.Base, "open");
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum DoorVisualLayers
|
|
{
|
|
Base
|
|
}
|
|
}
|