Files
tbd-station-14/Content.Shared/PDA/PdaComponent.cs
VMSolidus 84a2356831 Adding PAI Slot to PDA (#21086)
* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
2024-01-04 05:56:14 -07:00

45 lines
1.6 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.PDA
{
[RegisterComponent, NetworkedComponent]
public sealed partial class PdaComponent : Component
{
public const string PdaIdSlotId = "PDA-id";
public const string PdaPenSlotId = "PDA-pen";
public const string PdaPaiSlotId = "PDA-pai";
/// <summary>
/// The base PDA sprite state, eg. "pda", "pda-clown"
/// </summary>
[DataField("state")]
public string? State;
[DataField("idSlot")]
public ItemSlot IdSlot = new();
[DataField("penSlot")]
public ItemSlot PenSlot = new();
[DataField("paiSlot")]
public ItemSlot PaiSlot = new();
// Really this should just be using ItemSlot.StartingItem. However, seeing as we have so many different starting
// PDA's and no nice way to inherit the other fields from the ItemSlot data definition, this makes the yaml much
// nicer to read.
[DataField("id", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? IdCard;
[ViewVariables] public EntityUid? ContainedId;
[ViewVariables] public bool FlashlightOn;
[ViewVariables(VVAccess.ReadWrite)] public string? OwnerName;
[ViewVariables] public string? StationName;
[ViewVariables] public string? StationAlertLevel;
[ViewVariables] public Color StationAlertColor = Color.White;
}
}