23 lines
676 B
C#
23 lines
676 B
C#
using System;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Server.GameObjects.Components.Mining
|
|
{
|
|
[RegisterComponent]
|
|
public class PickaxeComponent : Component
|
|
|
|
{
|
|
public override string Name => "Pickaxe";
|
|
public string MiningSound;
|
|
public float MiningSpeedMultiplier;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref MiningSound, "miningSound", "/Audio/items/mining/pickaxe.ogg");
|
|
serializer.DataField(ref MiningSpeedMultiplier, "miningSpeedMultiplier", 1f);
|
|
}
|
|
}
|
|
}
|