* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
222 lines
8.5 KiB
C#
222 lines
8.5 KiB
C#
#nullable enable
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using Content.Server.Cargo;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Collections.Generic;
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Cargo
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class CargoConsoleComponent : SharedCargoConsoleComponent, IActivate
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[ViewVariables]
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public int Points = 1000;
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private CargoBankAccount? _bankAccount;
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[ViewVariables]
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public CargoBankAccount? BankAccount
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{
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get => _bankAccount;
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private set
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{
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if (_bankAccount == value)
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{
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return;
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}
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if (_bankAccount != null)
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{
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_bankAccount.OnBalanceChange -= UpdateUIState;
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}
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_bankAccount = value;
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if (value != null)
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{
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value.OnBalanceChange += UpdateUIState;
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}
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UpdateUIState();
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}
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}
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[DataField("requestOnly")]
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private bool _requestOnly = false;
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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private CargoConsoleSystem _cargoConsoleSystem = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CargoConsoleUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn(out GalacticMarketComponent _);
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Owner.EnsureComponentWarn(out CargoOrderDatabaseComponent _);
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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_cargoConsoleSystem = EntitySystem.Get<CargoConsoleSystem>();
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BankAccount = _cargoConsoleSystem.StationAccount;
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}
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public override void OnRemove()
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{
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage -= UserInterfaceOnOnReceiveMessage;
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}
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base.OnRemove();
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}
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private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
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{
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if (!Owner.TryGetComponent(out CargoOrderDatabaseComponent? orders))
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{
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return;
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}
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var message = serverMsg.Message;
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if (!orders.ConnectedToDatabase)
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return;
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if (!Powered)
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return;
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switch (message)
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{
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case CargoConsoleAddOrderMessage msg:
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{
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if (msg.Amount <= 0 || _bankAccount == null)
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{
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break;
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}
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_cargoConsoleSystem.AddOrder(orders.Database.Id, msg.Requester, msg.Reason, msg.ProductId, msg.Amount, _bankAccount.Id);
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break;
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}
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case CargoConsoleRemoveOrderMessage msg:
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{
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_cargoConsoleSystem.RemoveOrder(orders.Database.Id, msg.OrderNumber);
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break;
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}
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case CargoConsoleApproveOrderMessage msg:
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{
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if (_requestOnly ||
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!orders.Database.TryGetOrder(msg.OrderNumber, out var order) ||
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_bankAccount == null)
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{
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break;
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}
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PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype? product);
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if (product == null!)
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break;
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var capacity = _cargoConsoleSystem.GetCapacity(orders.Database.Id);
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if (capacity.CurrentCapacity == capacity.MaxCapacity)
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break;
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if (!_cargoConsoleSystem.ChangeBalance(_bankAccount.Id, (-product.PointCost) * order.Amount))
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break;
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_cargoConsoleSystem.ApproveOrder(orders.Database.Id, msg.OrderNumber);
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UpdateUIState();
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break;
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}
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case CargoConsoleShuttleMessage _:
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{
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//var approvedOrders = _cargoOrderDataManager.RemoveAndGetApprovedFrom(orders.Database);
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//orders.Database.ClearOrderCapacity();
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// TODO replace with shuttle code
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// TEMPORARY loop for spawning stuff on telepad (looks for a telepad adjacent to the console)
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IEntity? cargoTelepad = null;
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var indices = Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager);
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var offsets = new Vector2i[] { new Vector2i(0, 1), new Vector2i(1, 1), new Vector2i(1, 0), new Vector2i(1, -1),
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new Vector2i(0, -1), new Vector2i(-1, -1), new Vector2i(-1, 0), new Vector2i(-1, 1), };
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var adjacentEntities = new List<IEnumerable<IEntity>>(); //Probably better than IEnumerable.concat
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foreach (var offset in offsets)
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{
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adjacentEntities.Add((indices+offset).GetEntitiesInTileFast(Owner.Transform.GridID));
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}
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foreach (var enumerator in adjacentEntities)
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{
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foreach (IEntity entity in enumerator)
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{
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if (entity.HasComponent<CargoTelepadComponent>() && entity.TryGetComponent<PowerReceiverComponent>(out var powerReceiver) && powerReceiver.Powered)
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{
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cargoTelepad = entity;
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break;
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}
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}
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}
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if (cargoTelepad != null)
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{
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if (cargoTelepad.TryGetComponent<CargoTelepadComponent>(out var telepadComponent))
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{
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var approvedOrders = _cargoConsoleSystem.RemoveAndGetApprovedOrders(orders.Database.Id);
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orders.Database.ClearOrderCapacity();
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foreach (var order in approvedOrders)
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{
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if (!PrototypeManager.TryIndex(order.ProductId, out CargoProductPrototype? product))
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continue;
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for (var i = 0; i < order.Amount; i++)
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{
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telepadComponent.QueueTeleport(product);
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}
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}
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}
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}
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break;
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}
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}
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!Powered)
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return;
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UserInterface?.Open(actor.playerSession);
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}
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private void UpdateUIState()
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{
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if (_bankAccount == null || !Owner.IsValid())
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{
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return;
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}
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var id = _bankAccount.Id;
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var name = _bankAccount.Name;
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var balance = _bankAccount.Balance;
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var capacity = _cargoConsoleSystem.GetCapacity(id);
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UserInterface?.SetState(new CargoConsoleInterfaceState(_requestOnly, id, name, balance, capacity));
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}
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}
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}
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