* Add sprites * Lock system now raises lock toggle events * Add prototype and barrier system * Toggle lock on click * Barrier blocks bullets (like a real wall) * Barrier now destroyable * Fancy visualzer and lighting. Also unlock by default * Deleted comma * Ignored components? * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Objects/Specific/Security/barrier.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Toggle Lock no longer handled * Made it much easier to move through airlocks Co-authored-by: Swept <sweptwastaken@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
126 lines
4.4 KiB
C#
126 lines
4.4 KiB
C#
using Content.Server.Access.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Lock
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{
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/// <summary>
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/// Handles (un)locking and examining of Lock components
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/// </summary>
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[UsedImplicitly]
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public class LockSystem : EntitySystem
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{
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LockComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<LockComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<LockComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStartup(EntityUid eUI, LockComponent lockComp, ComponentStartup args)
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{
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanLock, true);
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}
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}
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private void OnActivated(EntityUid eUI, LockComponent lockComp, ActivateInWorldEvent args)
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{
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// Only attempt an unlock by default on Activate
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if (lockComp.Locked)
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{
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DoUnlock(lockComp, args);
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}
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else
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{
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if (lockComp.LockOnClick)
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DoLock(lockComp, args);
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}
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}
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private void OnExamined(EntityUid eUI, LockComponent lockComp, ExaminedEvent args)
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{
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args.Message.AddText("\n");
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args.Message.AddText(Loc.GetString(lockComp.Locked
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? "lock-comp-on-examined-is-locked"
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: "lock-comp-on-examined-is-unlocked",
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("entityName", lockComp.Owner.Name)));
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}
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public void DoLock(LockComponent lockComp, ActivateInWorldEvent args)
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-lock-success", ("entityName",lockComp.Owner.Name)));
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lockComp.Locked = true;
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if(lockComp.LockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.LockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, true);
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}
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RaiseLocalEvent(lockComp.Owner.Uid, new LockToggledEvent(true));
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args.Handled = true;
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}
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public void DoUnlock(LockComponent lockComp, ActivateInWorldEvent args )
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{
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if (!HasUserAccess(lockComp, args.User))
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{
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return;
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}
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lockComp.Owner.PopupMessage(args.User, Loc.GetString("lock-comp-do-unlock-success", ("entityName", lockComp.Owner.Name)));
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lockComp.Locked = false;
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if(lockComp.UnlockSound != null)
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{
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SoundSystem.Play(Filter.Pvs(lockComp.Owner), lockComp.UnlockSound.GetSound(), lockComp.Owner, AudioParams.Default.WithVolume(-5));
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}
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if (lockComp.Owner.TryGetComponent(out AppearanceComponent? appearanceComp))
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{
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appearanceComp.SetData(StorageVisuals.Locked, false);
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}
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RaiseLocalEvent(lockComp.Owner.Uid, new LockToggledEvent(false));
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// To stop EntityStorageComponent from opening right after the container gets unlocked
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args.Handled = true;
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}
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private static bool HasUserAccess(LockComponent lockComp, IEntity user)
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{
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if (lockComp.Owner.TryGetComponent(out AccessReader? reader))
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{
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if (!reader.IsAllowed(user))
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{
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lockComp.Owner.PopupMessage(user, Loc.GetString("lock-comp-has-user-access-fail"));
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return false;
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}
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}
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return true;
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}
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}
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}
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