Files
tbd-station-14/Content.Server/Power/SetBatteryPercentCommand.cs
Paul Ritter 512d6a38c3 get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00

49 lines
1.6 KiB
C#

using Content.Server.Administration;
using Content.Server.Power.Components;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Power
{
[AdminCommand(AdminFlags.Admin)]
public class SetBatteryPercentCommand : IConsoleCommand
{
public string Command => "setbatterypercent";
public string Description => "Drains or recharges a battery by entity uid and percentage, i.e.: forall with Battery do setbatterypercent $ID 0";
public string Help => $"{Command} <id> <percent>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 2)
{
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
return;
}
if (!EntityUid.TryParse(args[0], out var id))
{
shell.WriteLine($"{args[0]} is not a valid entity id.");
return;
}
if (!float.TryParse(args[1], out var percent))
{
shell.WriteLine($"{args[1]} is not a valid float (percentage).");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!entityManager.TryGetComponent<BatteryComponent>(id, out var battery))
{
shell.WriteLine($"No battery found with id {id}.");
return;
}
battery.CurrentCharge = (battery.MaxCharge * percent) / 100;
// Don't acknowledge b/c people WILL forall this
}
}
}