* move all sticky stuff to shared and cleanup/grammar fix * update imports and ref --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using Content.Shared.Sticky.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Sticky.Visualizers;
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public sealed class StickyVisualizerSystem : VisualizerSystem<StickyVisualizerComponent>
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{
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private EntityQuery<SpriteComponent> _spriteQuery;
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public override void Initialize()
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{
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base.Initialize();
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_spriteQuery = GetEntityQuery<SpriteComponent>();
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SubscribeLocalEvent<StickyVisualizerComponent, ComponentInit>(OnInit);
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}
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private void OnInit(Entity<StickyVisualizerComponent> ent, ref ComponentInit args)
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{
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if (!_spriteQuery.TryComp(ent, out var sprite))
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return;
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ent.Comp.OriginalDrawDepth = sprite.DrawDepth;
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}
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protected override void OnAppearanceChange(EntityUid uid, StickyVisualizerComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!AppearanceSystem.TryGetData<bool>(uid, StickyVisuals.IsStuck, out var isStuck, args.Component))
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return;
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var drawDepth = isStuck ? comp.StuckDrawDepth : comp.OriginalDrawDepth;
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args.Sprite.DrawDepth = drawDepth;
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}
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}
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