* Improves the RCD * oops * Unnecessary * Merge 2 checks * RCD whitelist and reorganization * Makes the RCD great again * Ignored components * loicense * Fix missing using
117 lines
3.9 KiB
C#
117 lines
3.9 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using Content.Shared.Physics;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Shared.Maps
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{
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public static class TurfHelpers
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{
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/// <summary>
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/// Returns the content tile definition for a tile.
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/// </summary>
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public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
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{
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
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}
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/// <summary>
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/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
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/// </summary>
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public static TileRef? GetTileRef(this MapIndices mapIndices, GridId gridId)
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{
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if (!gridId.IsValid())
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return null;
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(gridId, out var grid))
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return null;
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if (!grid.TryGetTileRef(mapIndices, out var tile))
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return null;
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return tile;
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}
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/// <summary>
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/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
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/// </summary>
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public static TileRef? GetTileRef(this GridCoordinates coordinates)
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{
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if (!coordinates.GridID.IsValid())
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return null;
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var mapManager = IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(coordinates.GridID, out var grid))
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return null;
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if (!grid.TryGetTileRef(coordinates.ToMapIndices(mapManager), out var tile))
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return null;
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return tile;
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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public static IEnumerable<IEntity> GetEntitiesInTile(this TileRef turf, bool approximate = false)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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return entityManager.GetEntitiesIntersecting(turf.MapIndex, GetWorldTileBox(turf), approximate);
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}
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/// <summary>
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/// Checks if a turf has something dense on it.
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/// </summary>
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public static bool IsBlockedTurf(this TileRef turf, bool filterMobs)
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{
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var physics = IoCManager.Resolve<IPhysicsManager>();
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var worldBox = GetWorldTileBox(turf);
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var query = physics.GetCollidingEntities(turf.MapIndex, in worldBox);
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foreach (var body in query)
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{
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if (body.CanCollide && body.Hard && (body.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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return true;
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if (filterMobs && (body.CollisionLayer & (int) CollisionGroup.MobMask) != 0)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Creates a box the size of a tile, at the same position in the world as the tile.
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/// </summary>
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private static Box2 GetWorldTileBox(TileRef turf)
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{
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var map = IoCManager.Resolve<IMapManager>();
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var tileGrid = map.GetGrid(turf.GridIndex);
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var tileBox = Box2.UnitCentered.Scale(tileGrid.TileSize);
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return tileBox.Translated(tileGrid.GridTileToWorldPos(turf.GridIndices));
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}
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/// <summary>
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/// Creates a box the size of a tile.
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/// </summary>
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private static Box2 GetTileBox(this TileRef turf)
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{
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var map = IoCManager.Resolve<IMapManager>();
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var tileGrid = map.GetGrid(turf.GridIndex);
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return Box2.UnitCentered.Scale(tileGrid.TileSize);
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}
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}
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}
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